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Software / Graphics & DesignSpriter R9 Pro (Win/Mac)

Spriter R9 Pro (Win/Mac)

Spriter R9 Pro (Win/Mac) | 36.7 MB // 37.1 MB

Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset. Spriter enables the "modular" method of creating silky-smooth animations where key-frames are constructed from small, re-useable images (such as body parts). This method of animating offers many benefits for several aspects of a game's development and for the finished product.
- Use individual PNGs (or JSON spritesheets) from any source to animate
- Animate with bones or by controlling images directly
- Adjust pivot points for each image
- Scale and rotate any object per frame
- Set the opacity of any object per frame
- Basic easing features
- Advanced easing curve options
- Create multiple “entities” (animation sets) per file
- Onion skinning to see previous and up-coming key-frames
- Basic IK (inverse kinematics) support
- Full IK support and IK locking (forward kinematics)
- Use animations within animations to make complex scenes easily
- Advanced automated control features for animations within animations
- Create character variations by swapping image sets (Character maps)
- Trigger and preview sound effects at any point in the timeline
- Lip-sync via Papagayo
- Export animations as PNG images, strips, sheets or Gif Animations
- Add custom watermarks while exporting images or Gifs
- Automatically import sequential images as animated sprites
- Create named collision rectangles per frame
- Create named action points per frame and set their angle
- Create horizontal and vertical guidelines on the canvas
- Lock or hide individual objects to protect or hide things as you work
- Set “animated” variables for your character anywhere in the timeline
- Create “Triggers” anywhere in the timeline to initiate actions in-game
- Set “Tags” to any part of the timeline to designate “state changes”
- Merge separate Spriter projects into one (Great for teams making games)
- Powerful custom color palette swapping feature for indexed color mode images
- Auto update detection
- Auto save feature
- Over 260 Free Spriter Animations (for use in your games royalty free)

Spriter Release 9
Additions and Enhancements
Windows version now has access to an additional gig of RAM. Solves black image issue for very large projects.
Added the ability to set a bounding box for animations using an automatic bounding box calculation
Crash detection now extends until the program is successfully closed (rather than just after successful program startup)
You can now nudge a pivot point one approximate pixel at a time using the arrow keys in the pivot point widget

Bug Fixes
Fixed a bug that could cause certain projects to fail to save a spritesheeted version if the project used nested subdirectories
Fixed a bug where changes made by editing a subentity's properties through the object widget would revert after unfocusing the object widget
Fixed bug that resulted in scrubbing playing a split-second of the start of an audio clip when doing slow pixel by pixel audio scrubbing or scrubbing with snapping on
Fixed a bug where exporting pngs/gifs would export any active onion skins
Fixed a bug where it was possible for pixel art mode to sometimes save unrounded values. Now also attempts to repair unrounded values from previous version upon loading as well.
Fixed a bug where children of IK locked parent bones would inherit properties even if that property's inheritance was disabled
Fixed a bug where metadata (variables and tags) keys would disappear if moved while the metadata timelines were collapsed
Fixed a bug where the resize (drag arrow) controls for changing animation bounding boxes would zoom along with the canvas
Fixed a bug where resizing a project would round all image sizes down. Now rounds image sizes to the nearest integer.
Fixed a bug where resizing a project would save the original image sizes in the 'file' section of the scml/scon file
Fixed bug where holding shift to use proportional scaling while resizing objects in canvas would cause erratic behavior or crashes if the pivot points were too close to the edge of the bounding box being dragged
Fixed a bug where object properties widget cut off text on Windows machines with high DPI display
Fixed a bug where points which were children of parent bones with negative width or height would display their angles incorrectly

Windows XP / Vista / 7 / 8 / 10
OS X version Snow Leopard 10.6.3 and later

Home Page - http://brashmonkey.com

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